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AI Insights · Timothy · April 2024

Top 5 Slime Games on iOS in Africa: Q1 2024 Performance

A detailed look at the performance of the top 5 slime games on iOS in Africa during Q1 2024, highlighting key trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Africa: Q1 2024 Performance

In the first quarter of 2024, the top 5 slime games on iOS in Africa displayed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:

World of Slime Simulator Games by Solid Apps INC showed a steady performance in weekly revenue, starting at around $481 in early January and maintaining a consistent range, peaking at $450 in late February. Weekly downloads, however, saw a significant decline from 822 in the first week of January to just 75 by mid-March, before slightly recovering to 179 by the end of the quarter. Active users also followed a downward trajectory from 1.2K in early January to 434 by the end of March.

My Talking Slimy: Super Cat 3D from Pixeland LLC had modest weekly revenue, fluctuating between $32 and $97 throughout the quarter. Download numbers were minimal, with only a few downloads each week, peaking at 5 in mid-March. Active users remained relatively stable, hovering around the 90s and 100s throughout the quarter.

Super Slime Simulator by Dramaton LTD experienced low weekly revenue, with occasional peaks such as $35 in mid-March. Weekly downloads were consistent, ranging from 115 to 213, showing a slight increase towards the end of the quarter. Active users saw a slight decrease from 492 in early January to 390 by the end of March, with occasional fluctuations.

Super Slime - Black Hole Game by Supercent, Inc. showed an interesting pattern in weekly downloads, with a significant spike to 1.7K in mid-January and another to 2K in early February. Revenue remained low, with minor peaks of $39 in early February. Active users increased steadily, starting from 573 in early January and reaching over 4.1K by the end of March.

Squishy maker - slime by Javier Del Alcazar Marti had minimal weekly revenue, consistently around $1 to $8. Weekly downloads were almost non-existent, except for a single download in late February. No active user data was available for this app.

These insights, derived from Sensor Tower data, highlight the diverse performance patterns of slime games on iOS in Africa. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024